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00da156b1b
* Updates to latest openhab-js library * Update for new default log level in 3.3 Signed-off-by: Dan Cunningham <dan@digitaldan.com>
643 lines
23 KiB
Markdown
643 lines
23 KiB
Markdown
# JavaScript Scripting
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This add-on provides support for JavaScript (ECMAScript 2021+) that can be used as a scripting language within automation rules.
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Also included is [openhab-js](https://github.com/openhab/openhab-js/), a fairly high-level ES6 library to support automation in openHAB. It provides convenient access
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to common openHAB functionality within rules including items, things, actions, logging and more.
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- [Configuration](#configuration)
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- [UI Based Rules](#ui-based-rules)
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- [Adding Triggers](#adding-triggers)
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- [Adding Actions](#adding-actions)
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- [Scripting Basics](#scripting-basics)
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- [Require](#require)
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- [Console](#console)
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- [SetTimeout](#settimeout)
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- [SetInterval](#setinterval)
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- [ScriptLoaded](#scriptloaded)
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- [ScriptUnLoaded](#scriptunloaded)
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- [Paths](#paths)
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- [Standard Library](#standard-library)
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- [Items](#items)
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- [Actions](#actions)
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- [Cache](#cache)
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- [Log](#log)
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- [Time](#time)
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- [Utils](#utils)
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- [File Based Rules](#file-based-rules)
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- [JSRule](#jsrule)
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- [Rule Builder](#rule-builder)
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## Configuration
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This add-on includes by default the [openhab-js](https://github.com/openhab/openhab-js/) NPM library and exports it's namespaces onto the global namespace. This allows the use of `items`, `actions`, `cache` and other objects without the need to explicitly import using `require()`. This functionality can be disabled for users who prefer to manage their own imports via the add-on configuration options.
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![openHAB Rule Configuration](./doc/settings.png)
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## UI Based Rules
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The quickest way to add rules is through the openHAB Web UI.
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Advanced users, or users migrating scripts from existing systems may want to use [File Based Rules](#file-based-rules) for managing rules using files in the user configuration directory.
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### Adding Triggers
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Using the openHAB UI, first create a new rule and set a trigger condition
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![openHAB Rule Configuration](./doc/rule-config.png)
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### Adding Actions
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Select "Add Action" and then select "ECMAScript 262 Edition 11".
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Its important this is "Edition 11" or higher, earlier versions will not work.
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This will bring up a empty script editor where you can enter your javascript.
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![openHAB Rule Engines](./doc/rule-engines.png)
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You can now write rules using standard ES6 Javascript along with the included openHAB [standard library](#standard-library).
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![openHAB Rule Script](./doc/rule-script.png)
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For example, turning a light on:
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```javascript
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items.getItem("KitchenLight").sendCommand("ON");
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console.log("Kitchen Light State", items.getItem("KitchenLight").state);
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```
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Sending a notification
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```javascript
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actions.NotificationAction.sendNotification("romeo@montague.org", "Balcony door is open");
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```
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Querying the status of a thing
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```javascript
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const thingStatusInfo = actions.Things.getThingStatusInfo("zwave:serial_zstick:512");
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console.log("Thing status",thingStatusInfo.getStatus());
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```
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See [openhab-js](https://openhab.github.io/openhab-js) for a complete list of functionality
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## Scripting Basics
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The openHAB JSScripting runtime attempts to provide a familiar environment to Javascript developers.
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### Require
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Scripts may include standard NPM based libraries by using CommonJS require.
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The library search path will look in `automation/js/node_modules` in the user configuration directory.
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### Console
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The JSScripting binding supports the standard `console` object for logging.
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Script debug logging is enabled by default at the `INFO` level, but can be configured using the [console logging]({{base}}/administration/logging.html) commands.
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```text
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log:set DEBUG org.openhab.automation.script
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```
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Supported logging functions include:
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- `console.log(obj1 [, obj2, ..., objN])`
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- `console.info(obj1 [, obj2, ..., objN])`
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- `console.warn(obj1 [, obj2, ..., objN])`
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- `console.error(obj1 [, obj2, ..., objN])`
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- `console.debug(obj1 [, obj2, ..., objN])`
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- `console.trace(obj1 [, obj2, ..., objN])`
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where `obj1 ... objN` is a list of JavaScript objects to output.
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The string representations of each of these objects are appended together in the order listed and output.
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see https://developer.mozilla.org/en-US/docs/Web/API/console for more information about console logging.
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### SetTimeout
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The global setTimeout() method sets a timer which executes a function or specified piece of code once the timer expires.
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```javascript
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var timeoutID = setTimeout(function[, delay, arg1, arg2, ...]);
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var timeoutID = setTimeout(function[, delay]);
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```
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The global `clearTimeout()` method cancels a timeout previously established by calling `setTimeout()`.
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see https://developer.mozilla.org/en-US/docs/Web/API/setTimeout for more information about setTimeout.
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### SetInterval
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The setInterval() method repeatedly calls a function or executes a code snippet, with a fixed time delay between each call.
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```javascript
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var intervalID = setInterval(func, [delay, arg1, arg2, ...]);
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var intervalID = setInterval(function[, delay]);
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```
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The global `clearInterval()` method cancels a timed, repeating action which was previously established by a call to `setInterval()`.
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NOTE: Timers will not be canceled if a script is deleted or modified, it is up to the user to manage timers. See using the [cache](#cache) namespace as well as [ScriptLoaded](#scriptloaded) and [ScriptUnLoaded](#scriptunloaded) for a convenient way of managing persisted objects, such as timers between reloads or deletions of scripts.
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see https://developer.mozilla.org/en-US/docs/Web/API/setInterval for more information about setInterval.
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### ScriptLoaded
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For file based scripts, this function will be called if found when the script is loaded.
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```javascript
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scriptLoaded = function () {
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console.log("script loaded");
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loadedDate = Date.now();
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}
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```
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### ScriptUnLoaded
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For file based scripts, this function will be called if found when the script is unloaded.
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```javascript
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scriptUnloaded = function () {
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console.log("script unloaded");
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//clean up rouge timers
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clearInterval(timer);
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}
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```
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### Paths
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For [file based rules](#file-based-rules), scripts will be loaded from `automation/js` in the user configuration directory.
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NPM libraries will be loaded from `automation/js/node_modules` in the user configuration directory.
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## Standard Library
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Full documentation for the openHAB JavaScript library can be found at [openhab-js](https://openhab.github.io/openhab-js)
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### Items
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The items namespace allows interactions with openHAB items.
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See [openhab-js : items](https://openhab.github.io/openhab-js/items.html) for full API documentation
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* items : <code>object</code>
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* .getItem(name, nullIfMissing) ⇒ <code>Item</code>
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* .getItems() ⇒ <code>Array.<Item></code>
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* .getItemsByTag(...tagNames) ⇒ <code>Array.<Item></code>
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* .createItem(itemName, [itemType], [category], [groups], [label], [tags], [giBaseType], [groupFunction], [itemMetadata])
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* .addItem(itemName, [itemType], [category], [groups], [label], [tags], [giBaseType], [groupFunction])
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* .removeItem(itemOrItemName) ⇒ <code>Boolean</code>
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* .replaceItem(itemName, [itemType], [category], [groups], [label], [tags], [giBaseType], [groupFunction])
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* .safeItemName(s) ⇒ <code>String</code>
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```javascript
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const item = items.getItem("KitchenLight");
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console.log("Kitchen Light State", item.state);
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```
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Calling `getItem(...)` returns an `Item` object with the following properties:
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* Item : <code>object</code>
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* .type ⇒ <code>String</code>
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* .name ⇒ <code>String</code>
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* .label ⇒ <code>String</code>
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* .history ⇒ <code>ItemHistory</code>
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* .state ⇒ <code>String</code>
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* .rawState ⇒ <code>HostState</code>
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* .members ⇒ <code>Array.<Item></code>
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* .descendents ⇒ <code>Array.<Item></code>
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* .isUninitialized ⇒ <code>Boolean</code>
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* .groupNames ⇒ <code>Array.<String></code>
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* .tags ⇒ <code>Array.<String></code>
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* .getMetadataValue(namespace) ⇒ <code>String</code>
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* .updateMetadataValue(namespace, value) ⇒ <code>String</code>
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* .upsertMetadataValue(namespace, value) ⇒ <code>Boolean</code>
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* .updateMetadataValues(namespaceToValues)
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* .sendCommand(value)
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* .sendCommandIfDifferent(value) ⇒ <code>Boolean</code>
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* .postUpdate(value)
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* .addGroups(...groupNamesOrItems)
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* .removeGroups(...groupNamesOrItems)
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* .addTags(...tagNames)
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* .removeTags(...tagNames)
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```javascript
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const item = items.getItem("KitchenLight");
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//send a ON command
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item.sendCommand("ON");
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//Post an update
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item.postUpdate("OFF");
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//Get state
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console.log("KitchenLight state", item.state)
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```
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calling `item.history...` returns a ItemHistory object with the following functions:
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Note `serviceId` is optional, if omitted, the default persistance service will be used.
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* ItemHistory : <code>object</code>
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* .averageSince(timestamp, serviceId) ⇒ <code>Number</code>
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* .changedSince(timestamp, serviceId) ⇒ <code>Number</code>
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* .deltaSince(timestamp, serviceId) ⇒ <code>Number</code>
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* .deviationSince(timestamp, serviceId) ⇒ <code>Number</code>
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* .evolutionRate(timestamp, serviceId) ⇒ <code>Number</code>
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* .historicState(timestamp, serviceId) ⇒ <code>state</code>
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* .lastUpdate(serviceId) ⇒ <code>Date</code>
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* .latestState(serviceId) ⇒ <code>state</code>
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* .maximumSince(timestamp,serviceId) ⇒ <code>state</code>
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* .minimumSince(timestamp,serviceId) ⇒ <code>state</code>
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* .persist(serviceId)
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* .previousState(skipEqual,serviceId) ⇒ <code>state</code>
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* .sumSince(timestamp, serviceId) ⇒ <code>Number</code>
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* .updatedSince(timestamp, serviceId) ⇒ <code>Boolean</code>
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* .varianceSince(timestamp,serviceId) ⇒ <code>state</code>
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```javascript
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var yesterday = new Date(new Date().getTime() - (24 * 60 * 60 * 1000));
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var item = items.getItem("KitchenDimmer");
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console.log("KitchenDimmer averageSince", item.history.averageSince(yesterday));
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```
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### Actions
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The actions namespace allows interactions with openHAB actions.
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The following are a list of standard actions.
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Additional actions provided by user installed addons can be accessed using their common name on the actions name space
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(example: `actions.Pushsafer.pushsafer(...)`)
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See [openhab-js : actions](https://openhab.github.io/openhab-js/actions.html) for full API documentation and additional actions.
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#### Audio Actions
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See [openhab-js : actions.Audio](https://openhab.github.io/openhab-js/actions.html#.Audio) for complete documentation
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#### BusEvent
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See [openhab-js : actions.BusEvent](https://openhab.github.io/openhab-js/actions.html#.BusEvent) for complete documentation
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#### Ephemeris Actions
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See [openhab-js : actions.Ephemeris](https://openhab.github.io/openhab-js/actions.html#.Ephemeris) for complete documentation
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Ephemeris is a way to determine what type of day today or a number of days before or after today is. For example, a way to determine if today is a weekend, a bank holiday, someone’s birthday, trash day, etc.
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Additional information can be found on the [Ephemeris Actions Docs](https://www.openhab.org/docs/configuration/actions.html#ephemeris) as well as the [Ephemeris JavaDoc](https://www.openhab.org/javadoc/latest/org/openhab/core/model/script/actions/ephemeris).
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```javascript
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// Example
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let weekend = actions.Ephemeris.isWeekend();
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```
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#### Exec Actions
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See [openhab-js : actions.Exec](https://openhab.github.io/openhab-js/actions.html#.Exec) for complete documentation
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Execute a command line.
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```javascript
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// Execute command line.
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actions.Exec.executeCommandLine('echo', 'Hello World!');
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// Execute command line with timeout.
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let Duration = Java.type('java.time.Duration');
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actions.Exec.executeCommandLine(Duration.ofSeconds(20), 'echo', 'Hello World!');
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// Get response from command line.
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let response = actions.Exec.executeCommandLine('echo', 'Hello World!');
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// Get response from command line with timeout.
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response = actions.Exec.executeCommandLine(Duration.ofSeconds(20), 'echo', 'Hello World!');
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```
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#### HTTP Actions
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See [openhab-js : actions.HTTP](https://openhab.github.io/openhab-js/actions.html#.HTTP) for complete documentation
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```javascript
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// Example GET Request
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var response = actions.HTTP.sendHttpGetRequest('<url>');
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```
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Replace `<url>` with the request url.
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#### ScriptExecution Actions
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See [openhab-js : actions.ScriptExecution](https://openhab.github.io/openhab-js/actions.html#.ScriptExecution) for complete documentation
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```javascript
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let now = time.ZonedDateTime.now();
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// Function to run when the timer goes off.
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function timerOver () {
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logger.info('The timer is over.');
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}
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// Create the Timer.
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this.myTimer = actions.ScriptExecution.createTimer(now.plusSeconds(10), timerOver);
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// Cancel the timer.
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this.myTimer.cancel();
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// Check whether the timer is active. Returns true if the timer is active and will be executed as scheduled.
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let active = this.myTimer.isActive();
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// Reschedule the timer.
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this.myTimer.reschedule(now.plusSeconds(5));
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```
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#### Semantics Actions
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See [openhab-js : actions.Semantics](https://openhab.github.io/openhab-js/actions.html#.Semantics) for complete documentation
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#### Things Actions
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See [openhab-js : actions.Things](https://openhab.github.io/openhab-js/actions.html#.Things) for complete documentation
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#### Voice Actions
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See [openhab-js : actions.Voice](https://openhab.github.io/openhab-js/actions.html#.Voice) for complete documentation
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#### Cloud Notification Actions
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(optional action if openhab-cloud is installed)
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Notification actions may be placed in Rules to send alerts to mobile devices registered with an [openHAB Cloud instance](https://github.com/openhab/openhab-cloud) such as [myopenHAB.org](https://myopenhab.org/).
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For available actions have a look at the [Cloud Notification Actions Docs](https://www.openhab.org/docs/configuration/actions.html#cloud-notification-actions).
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```javascript
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// Example
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actions.NotificationAction.sendNotification('<email>', '<message>'); // to a single myopenHAB user identified by e-mail
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actions.NotificationAction.sendBroadcastNotification('<message>'); // to all myopenHAB users
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```
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Replace `<email>` with the e-mail address of the user.
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Replace `<message>` with the notification text.
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### Cache
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The cache namespace provides a default cache that can be use to set and retrieve objects that will be persisted between reloads of scripts.
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See [openhab-js : cache](https://openhab.github.io/openhab-js/cache.html) for full API documentation
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* cache : <code>object</code>
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* .get(key, defaultSupplier) ⇒ <code>Object | null</code>
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* .put(key, value) ⇒ <code>Previous Object | null</code>
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* .remove(key) ⇒ <code>Previous Object | null</code>
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The `defaultSupplier` provided function will return a default value if a specified key is not already associated with a value
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**Example** *(Get a previously set value with a default value (times = 0))*
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```js
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let counter = cache.get("counter", () => ({ "times": 0 }));
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console.log("Count",counter.times++);
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```
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**Example** *(Get a previously set object)*
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```js
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let counter = cache.get("counter");
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if(counter == null){
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counter = {times: 0};
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cache.put("counter", counter);
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}
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console.log("Count",counter.times++);
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```
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### Log
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By default the JS Scripting binding supports console logging like `console.log()` and `console.debug()` to the openHAB default log.
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Additionally scripts may create their own native openHAB logs using the log namespace.
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```javascript
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let logger = log('my_logger');
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//prints "Hello World!"
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logger.debug("Hello {}!", "world");
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```
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### Time
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openHAB internally makes extensive use of the `java.time` package.
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openHAB-JS exports the excellent [JS-Joda](#https://js-joda.github.io/js-joda/) library via the `time` namespace, which is a native Javascript port of the same API standard used in Java for `java.time`.
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Anywhere that a native Java `ZonedDateTime` or `Duration` is required, the runtime will automatically convert a JS-Joda `ZonedDateTime` or `Duration` to its Java counterpart.
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Examples:
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```javascript
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var now = time.ZonedDateTime.now();
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var yesterday = time.ZonedDateTime.now().minusHours(24);
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var item = items.getItem("Kitchen");
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console.log("averageSince", item.history.averageSince(yesterday));
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```
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```javascript
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actions.Exec.executeCommandLine(time.Duration.ofSeconds(20), 'echo', 'Hello World!');
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```
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See [JS-Joda](https://js-joda.github.io/js-joda/) for more examples and complete API usage.
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### Utils
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openHAB internally is a Java program.
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openHAB-JS converts between Java and JavaScript data types and reverse.
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See [openhab-js : utils](https://openhab.github.io/openhab-js/utils.html) for full API documentation
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## File Based Rules
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The JSScripting binding will load scripts from `automation/js` in the user configuration directory.
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The system will automatically reload scripts when changes are detected to files.
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Local variable state is not persisted among reloads, see using the [cache](#cache) for a connivent way to persist objects.
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File based rules can be created in 2 different ways: using [JSRule](#jsrule) or the [Rule Builder](#rule-builder).
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See [openhab-js : rules ](https://openhab.github.io/openhab-js/rules.html) for full API documentation
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### JSRule
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JSRules provides a simple, declarative syntax for defining rules that will be executed based on a trigger condition
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```javascript
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const email = "juliet@capulet.org"
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rules.JSRule({
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name: "Balcony Lights ON at 5pm",
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description: "Light will turn on when it's 5:00pm",
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triggers: [triggers.GenericCronTrigger("0 0 17 * * ?")],
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execute: data => {
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items.getItem("BalconyLights").sendCommand("ON");
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actions.NotificationAction.sendNotification(email, "Balcony lights are ON");
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},
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tags: ["Balcony", "Lights"],
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id: "BalconyLightsOn"
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});
|
||
```
|
||
|
||
Note: `description`, `tags` and `id` are optional.
|
||
|
||
Multiple triggers can be added, some example triggers include:
|
||
|
||
```javascript
|
||
triggers.ChannelEventTrigger('astro:sun:local:rise#event', 'START')
|
||
|
||
triggers.ItemStateChangeTrigger('my_item', 'OFF', 'ON')
|
||
|
||
triggers.ItemStateUpdateTrigger('my_item', 'OFF')
|
||
|
||
triggers.ItemCommandTrigger('my_item', 'OFF')
|
||
|
||
triggers.GroupStateChangeTrigger('my_group', 'OFF', 'ON')
|
||
|
||
triggers.GroupStateUpdateTrigger('my_group', 'OFF')
|
||
|
||
triggers.GroupCommandTrigger('my_group', 'OFF')
|
||
|
||
triggers.ThingStatusUpdateTrigger('some:thing:uuid','OFFLINE')
|
||
|
||
triggers.ThingStatusChangeTrigger('some:thing:uuid','ONLINE','OFFLINE')
|
||
|
||
triggers.SystemStartlevelTrigger(40) //Rules loaded
|
||
|
||
triggers.SystemStartlevelTrigger(50) //Rule engine started
|
||
|
||
triggers.SystemStartlevelTrigger(70) //User interfaces started
|
||
|
||
triggers.SystemStartlevelTrigger(80) //Things initialized
|
||
|
||
triggers.SystemStartlevelTrigger(100) //Startup Complete
|
||
|
||
triggers.GenericCronTrigger('0 30 16 * * ? *')
|
||
|
||
triggers.TimeOfDayTrigger('19:00')
|
||
|
||
```
|
||
|
||
See [openhab-js : triggers ](https://openhab.github.io/openhab-js/triggers.html) in the API documentation for a full list of all triggers.
|
||
|
||
### Rule Builder
|
||
|
||
The Rule Builder provides a convenient API to write rules in a high-level, readable style using a builder pattern.
|
||
|
||
Rules are started by calling `rules.when()` and can chain together [triggers](#rule-builder-triggers),
|
||
[conditions](#rule-builder-conditions) and [operations](#rule-builder-operations) in the following pattern:
|
||
|
||
```javascript
|
||
rules.when().triggerType()...if().conditionType().then().operationType()...build(name, description, tags, id);
|
||
```
|
||
|
||
Rule are completed by calling `.build(name, description, tags, id)` , all parameters are optional and reasonable defaults will be used if omitted.
|
||
|
||
- `name` String rule name - defaults generated name
|
||
- `description` String Rule description - defaults generated description
|
||
- `tags` Array of string tag names - defaults empty array
|
||
- `id` String id - defaults random UUID
|
||
|
||
A simple example of this would look like:
|
||
|
||
```javascript
|
||
rules.when().item("F1_Light").changed().then().send("changed").toItem("F2_Light").build("My Rule", "My First Rule");
|
||
```
|
||
|
||
Operations and conditions can also optionally take functions:
|
||
|
||
```javascript
|
||
rules.when().item("F1_light").changed().then(event => {
|
||
console.log(event);
|
||
}).build("Test Rule", "My Test Rule");
|
||
```
|
||
see [Examples](#rule-builder-examples) for further patterns
|
||
|
||
#### Rule Builder Triggers
|
||
|
||
* `when()`
|
||
* `or()`
|
||
* `.channel(channelName)` Specifies a channel event as a source for the rule to fire.
|
||
* `.triggered(event)` Trigger on a specific event name
|
||
* `.cron(cronExpression)` Specifies a cron schedule for the rule to fire.
|
||
* `.item(itemName)` Specifies an item as the source of changes to trigger a rule.
|
||
* `.for(duration)`
|
||
* `.from(state)`
|
||
* `.to(state)`
|
||
* `.fromOff()`
|
||
* `.toOn()`
|
||
* `.receivedCommand()`
|
||
* `.receivedUpdate()`
|
||
* `.memberOf(groupName)`
|
||
* `.for(duration)`
|
||
* `.from(state)`
|
||
* `.to(state)`
|
||
* `.fromOff()`
|
||
* `.toOn()`
|
||
* `.receivedCommand()`
|
||
* `.receivedUpdate()`
|
||
* `.system()`
|
||
* `.ruleEngineStarted()`
|
||
* `.rulesLoaded()`
|
||
* `.startupComplete()`
|
||
* `.thingsInitialized()`
|
||
* `.userInterfacesStarted()`
|
||
* `.startLevel(level)`
|
||
* `.thing(thingName)`
|
||
* `changed()`
|
||
* `updated()`
|
||
* `from(state)`
|
||
* `to(state)`
|
||
|
||
Additionally all the above triggers have the following functions:
|
||
* `.if()` or `.if(fn)` -> a [rule condition](#rule-builder-conditions)
|
||
* `.then()` or `.then(fn)` -> a [rule operation](#rule-builder-operations)
|
||
* `.or()` -> a [rule trigger](#rule-builder-triggers) (chain additional triggers)
|
||
|
||
#### Rule Builder Conditions
|
||
|
||
* `if(optionalFunction)`
|
||
* `.stateOfItem(itemName)`
|
||
* `is(state)`
|
||
* `in(state...)`
|
||
|
||
#### Rule Builder Operations
|
||
* `then(optionalFunction)`
|
||
* `.build(name, description, tags, id)`
|
||
* `.copyAndSendState()`
|
||
* `.copyState()`
|
||
* `.inGroup(groupName)`
|
||
* `.postIt()`
|
||
* `.postUpdate(state)`
|
||
* `.send(command)`
|
||
* `.sendIt()`
|
||
* `.sendOff()`
|
||
* `.sendOn()`
|
||
* `.sendToggle()`
|
||
|
||
#### Rule Builder Examples
|
||
|
||
```javascript
|
||
//Basic rule, when the BedroomLight1 is changed, run a custom function
|
||
rules.when().item('BedroomLight1').changed().then(e => {
|
||
console.log("BedroomLight1 state", e.newState)
|
||
}.build();
|
||
|
||
//turn on the kitchen light at SUNSET
|
||
rules.when().timeOfDay("SUNSET").then().sendOn().toItem("KitchenLight").build("Sunset Rule","turn on the kitchen light
|
||
at SUNSET");
|
||
|
||
//turn off the kitchen light at 9PM and tag rule
|
||
rules.when().cron("0 0 21 * * ?").then().sendOff().toItem("KitchenLight").build("9PM Rule", "turn off the kitchen light
|
||
at 9PM", ["Tag1", "Tag2"]);
|
||
|
||
//set the colour of the hall light to pink at 9PM, tag rule and use a custom ID
|
||
rules.when().cron("0 0 21 * * ?").then().send("300,100,100").toItem("HallLight").build("Pink Rule", "set the colour of
|
||
the hall light to pink at 9PM", ["Tag1", "Tag2"], "MyCustomID");
|
||
|
||
//when the switch S1 status changes to ON, then turn on the HallLight
|
||
rules.when().item('S1').changed().toOn().then(sendOn().toItem('HallLight')).build("S1 Rule");
|
||
|
||
//when the HallLight colour changes pink, if the function fn returns true, then toggle the state of the OutsideLight
|
||
rules.when().item('HallLight').changed().to("300,100,100").if(fn).then().sendToggle().toItem('OutsideLight').build();
|
||
|
||
//and some rules which can be toggled by the items created in the 'gRules' Group:
|
||
|
||
//when the HallLight receives a command, send the same command to the KitchenLight
|
||
rules.when().item('HallLight').receivedCommand().then().sendIt().toItem('KitchenLight').build("Hall Light", "");
|
||
|
||
//when the HallLight is updated to ON, make sure that BedroomLight1 is set to the same state as the BedroomLight2
|
||
rules.when().item('HallLight').receivedUpdate().then().copyState().fromItem('BedroomLight1').toItem('BedroomLight2').build();
|
||
|
||
```
|