mirror of
https://codeberg.org/Freeyourgadget/Gadgetbridge.git
synced 2025-01-11 01:21:56 +01:00
Support for color dithered bitmaps, and converting emoji->bitmaps
# Conflicts: # app/src/main/java/nodomain/freeyourgadget/gadgetbridge/service/devices/banglejs/BangleJSDeviceSupport.java
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12f2049ac6
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@ -32,6 +32,7 @@ import java.util.Collections;
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import java.util.Vector;
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import nodomain.freeyourgadget.gadgetbridge.BuildConfig;
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import nodomain.freeyourgadget.gadgetbridge.GBApplication;
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import nodomain.freeyourgadget.gadgetbridge.R;
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import nodomain.freeyourgadget.gadgetbridge.devices.AbstractDeviceCoordinator;
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import nodomain.freeyourgadget.gadgetbridge.devices.InstallHandler;
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@ -169,6 +170,15 @@ public class BangleJSCoordinator extends AbstractDeviceCoordinator {
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return null;
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}
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@Override
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public boolean supportsUnicodeEmojis() {
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/* we say yes here (because we can't get a handle to our device's prefs to check)
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and then in 'renderUnicodeAsImage' we call EmojiConverter.convertUnicodeEmojiToAscii
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just like DeviceCommunicationService.sanitizeNotifText would have done if we'd
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reported false *if* conversion is disabled */
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return true;
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}
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public int[] getSupportedDeviceSpecificSettings(GBDevice device) {
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Vector<Integer> settings = new Vector<Integer>();
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settings.add(R.xml.devicesettings_banglejs);
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@ -62,11 +62,15 @@ import java.util.Date;
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import java.util.GregorianCalendar;
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import java.util.HashMap;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Locale;
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import java.util.SimpleTimeZone;
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import java.util.UUID;
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import java.lang.reflect.Field;
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import io.wax911.emojify.Emoji;
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import io.wax911.emojify.EmojiManager;
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import io.wax911.emojify.EmojiUtils;
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import nodomain.freeyourgadget.gadgetbridge.BuildConfig;
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import nodomain.freeyourgadget.gadgetbridge.GBApplication;
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import nodomain.freeyourgadget.gadgetbridge.R;
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@ -97,6 +101,7 @@ import nodomain.freeyourgadget.gadgetbridge.model.WeatherSpec;
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import nodomain.freeyourgadget.gadgetbridge.service.btle.AbstractBTLEDeviceSupport;
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import nodomain.freeyourgadget.gadgetbridge.service.btle.TransactionBuilder;
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import nodomain.freeyourgadget.gadgetbridge.util.AlarmUtils;
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import nodomain.freeyourgadget.gadgetbridge.util.EmojiConverter;
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import nodomain.freeyourgadget.gadgetbridge.util.FileUtils;
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import nodomain.freeyourgadget.gadgetbridge.util.GB;
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import nodomain.freeyourgadget.gadgetbridge.util.LimitedQueue;
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@ -584,27 +589,50 @@ public class BangleJSDeviceSupport extends AbstractBTLEDeviceSupport {
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return true;
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}
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private String renderUnicodeWordAsImage(String word) {
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// check for emoji
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boolean hasEmoji = false;
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if (EmojiUtils.getAllEmojis()==null)
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EmojiManager.initEmojiData(GBApplication.getContext());
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for(Emoji emoji : EmojiUtils.getAllEmojis())
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if (word.contains(emoji.getEmoji())) hasEmoji = true;
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// if we had emoji, ensure we create 3 bit color (not 1 bit B&W)
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return "\0"+bitmapToEspruinoString(textToBitmap(word), hasEmoji ? BangleJSBitmapStyle.RGB_3BPP : BangleJSBitmapStyle.MONOCHROME);
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}
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public String renderUnicodeAsImage(String txt) {
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if (txt==null) return null;
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// If we're not doing conversion, pass this right back
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/* If we're not doing conversion, pass this right back (we use the EmojiConverter
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As we would have done if BangleJSCoordinator.supportsUnicodeEmojis had reported false */
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Prefs devicePrefs = new Prefs(GBApplication.getDeviceSpecificSharedPrefs(gbDevice.getAddress()));
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if (!devicePrefs.getBoolean(PREF_BANGLEJS_TEXT_BITMAP, false))
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return txt;
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return EmojiConverter.convertUnicodeEmojiToAscii(txt, GBApplication.getContext());
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// Otherwise split up and check each word
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String words[] = txt.split(" ");
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for (int i=0;i<words.length;i++) {
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boolean isRenderable = true;
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for (int j=0;j<words[i].length();j++) {
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char c = words[i].charAt(j);
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String word = "", result = "";
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boolean needsTranslate = false;
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for (int i=0;i<txt.length();i++) {
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char ch = txt.charAt(i);
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if (" -_/:.,?!'\"&*()".indexOf(ch)>=0) {
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// word split
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if (needsTranslate) { // convert word
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result += renderUnicodeWordAsImage(word)+ch;
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} else { // or just copy across
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result += word+ch;
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}
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word = "";
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needsTranslate = false;
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} else {
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// TODO: better check?
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if (c<0 || c>255) isRenderable = false;
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if (ch<0 || ch>255) needsTranslate = true;
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word += ch;
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}
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if (!isRenderable)
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words[i] = "\0"+bitmapToEspruinoString(textToBitmap(words[i]));
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}
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return String.join(" ", words);
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if (needsTranslate) { // convert word
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result += renderUnicodeWordAsImage(word);
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} else { // or just copy across
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result += word;
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}
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return result;
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}
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@Override
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@ -930,44 +958,126 @@ public class BangleJSDeviceSupport extends AbstractBTLEDeviceSupport {
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return image;
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}
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public enum BangleJSBitmapStyle {
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MONOCHROME,
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RGB_3BPP
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};
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/** Used for writing single bits to an array */
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public static class BitWriter {
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int n;
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byte[] bits;
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int currentByte, bitIdx;
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public BitWriter(byte[] array, int offset) {
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bits = array;
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n = offset;
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}
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public void push(boolean v) {
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currentByte = (currentByte << 1) | (v?1:0);
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bitIdx++;
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if (bitIdx == 8) {
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bits[n++] = (byte)currentByte;
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bitIdx = 0;
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currentByte = 0;
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}
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}
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public void finish() {
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if (bitIdx > 0) bits[n++] = (byte)currentByte;
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}
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}
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/** Convert an Android bitmap to a base64 string for use in Espruino.
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* Currently only 1bpp, no scaling */
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public static byte[] bitmapToEspruinoArray(Bitmap bitmap) {
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public static byte[] bitmapToEspruinoArray(Bitmap bitmap, BangleJSBitmapStyle style) {
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int width = bitmap.getWidth();
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int height = bitmap.getHeight();
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byte bmp[] = new byte[((height * width + 7) >> 3) + 3];
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int n = 0, c = 0, cn = 0;
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bmp[n++] = (byte)width;
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bmp[n++] = (byte)height;
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bmp[n++] = 1;
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int bpp = (style==BangleJSBitmapStyle.RGB_3BPP) ? 3 : 1;
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byte pixels[] = new byte[width * height];
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final byte PIXELCOL_TRANSPARENT = -1;
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final int ditherMatrix[] = {1*16,5*16,7*16,3*16}; // for bayer dithering
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// if doing 3bpp, check image to see if it's transparent
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boolean allowTransparency = (style != BangleJSBitmapStyle.MONOCHROME);
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boolean isTransparent = false;
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byte transparentColorIndex = 0;
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/* Work out what colour index each pixel should be and write to pixels.
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Also figure out if we're transparent at all, and how often each color is used */
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int colUsage[] = new int[8];
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int n = 0;
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for (int y = 0; y < height; y++) {
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for (int x = 0; x < width; x++) {
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boolean pixel = (bitmap.getPixel(x, y) & 255) > 128;
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c = (c << 1) | (pixel?1:0);
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cn++;
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if (cn == 8) {
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bmp[n++] = (byte)c;
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cn = 0;
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c = 0;
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int pixel = bitmap.getPixel(x, y);
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int r = pixel & 255;
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int g = (pixel >> 8) & 255;
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int b = (pixel >> 16) & 255;
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int a = (pixel >> 24) & 255;
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boolean pixelTransparent = allowTransparency && (a < 128);
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if (pixelTransparent) {
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isTransparent = true;
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r = g = b = 0;
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}
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// do dithering here
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int ditherAmt = ditherMatrix[(x&1) + (y&1)*2];
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r += ditherAmt;
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g += ditherAmt;
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b += ditherAmt;
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int col = 0;
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if (style == BangleJSBitmapStyle.MONOCHROME)
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col = ((r+g+b) >= 768)?1:0;
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else if (style == BangleJSBitmapStyle.RGB_3BPP)
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col = ((r>=256)?1:0) | ((g>=256)?2:0) | ((b>=256)?4:0);
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if (!pixelTransparent) colUsage[col]++; // if not transparent, record usage
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// save colour, mark transparent separately
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pixels[n++] = (byte)(pixelTransparent ? PIXELCOL_TRANSPARENT : col);
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}
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}
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// if we're transparent, find the least-used color, and use that for transparency
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if (isTransparent) {
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// find least used
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int minColUsage = -1;
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for (int c=0;c<8;c++) {
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if (minColUsage<0 || colUsage[c]<minColUsage) {
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minColUsage = colUsage[c];
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transparentColorIndex = (byte)c;
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}
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}
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// rewrite any transparent pixels as the correct color for transparency
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for (n=0;n<pixels.length;n++)
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if (pixels[n]==PIXELCOL_TRANSPARENT)
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pixels[n] = transparentColorIndex;
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}
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// Write the header
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int headerLen = isTransparent ? 4 : 3;
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byte bmp[] = new byte[(((height * width * bpp) + 7) >> 3) + headerLen];
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bmp[0] = (byte)width;
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bmp[1] = (byte)height;
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bmp[2] = (byte)(bpp + (isTransparent?128:0));
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if (isTransparent) bmp[3] = transparentColorIndex;
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// Now write the image out bit by bit
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BitWriter bits = new BitWriter(bmp, headerLen);
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n = 0;
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for (int y = 0; y < height; y++) {
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for (int x = 0; x < width; x++) {
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int pixel = pixels[n++];
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for (int b=bpp-1;b>=0;b--)
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bits.push(((pixel>>b)&1) != 0);
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}
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}
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if (cn > 0) bmp[n++] = (byte)c;
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//LOG.info("BMP: " + width + "x"+height+" n "+n);
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// Convert to base64
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return bmp;
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}
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/** Convert an Android bitmap to a base64 string for use in Espruino.
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* Currently only 1bpp, no scaling */
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public static String bitmapToEspruinoString(Bitmap bitmap) {
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return new String(bitmapToEspruinoArray(bitmap), StandardCharsets.ISO_8859_1);
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public static String bitmapToEspruinoString(Bitmap bitmap, BangleJSBitmapStyle style) {
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return new String(bitmapToEspruinoArray(bitmap, style), StandardCharsets.ISO_8859_1);
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}
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/** Convert an Android bitmap to a base64 string for use in Espruino.
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* Currently only 1bpp, no scaling */
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public static String bitmapToEspruinoBase64(Bitmap bitmap) {
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return Base64.encodeToString(bitmapToEspruinoArray(bitmap), Base64.DEFAULT).replaceAll("\n","");
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public static String bitmapToEspruinoBase64(Bitmap bitmap, BangleJSBitmapStyle style) {
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return Base64.encodeToString(bitmapToEspruinoArray(bitmap, style), Base64.DEFAULT).replaceAll("\n","");
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}
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/** Convert a drawable to a bitmap, for use with bitmapToEspruino */
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